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GYEONGGI CONTENT AGENCY


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Organization Introduction

Gyeonggi Content Agency (GCA) is a public organization established in 2001 to foster and support the cultural content industry with content covering games, animation, cartoons, characters, movie and digital convergence. GCA has dedicated itself to reinforcing the competitiveness of the culture content industry and has contributed to the economic growth through efficient and comprehensive support for the content industry.

GCA has its headquarters based in Bucheon and has content industry clusters all throughout Gyeonggi Province. As of 2017, GCA operates the Bucheon Cluster and 4 Gyeonggi Cultural & Creation Hubs including the Seongnam (Pangyo), Suwon (Gwanggyo), Bukbu (Uijeongbu) and Seobu (Siheung) hubs. It is also running the G-Next Center (Gyeonggi Global Game Center) for fostering game corporations and the Big FI Center for analyzing and supporting big data.

GCA is working on various major projects to develop the content industry in Gyeonggi Province. These projects include establishing the overall infrastructure of the content industry, research on the content industry, support for new business and development of talent, support for content production, support for global distribution, investment support such as funding, hosting the largest game show in the first half of the year, ‘PlayX4’, hosting Korea’s largest 4th industrial revolution forum, ‘B.I.G. Forum’, supporting game start-ups and invigoration of the film industry through support of diverse film industries.

History

2018.02
  • Open The SEOBU Gyeonggi Cultural & Creation Hub
2017.10
  • Held G-Next Global Week, produced 14.02 million USD in exports in the game industry
2017.09
  • Held the B.I.G Forum 2017 (Sep 20~22)
2017.08
  • Appointed the 8th president, Oh Chang-hui
2017.05
  • Opened the VRAR experience center, ‘Wow Space’
  • Held the 2017 PlayX4
2016.12
  • Held the 2016 Next Startup Awards
2016.10
  • Documentary Mom and Clarinet, nominated for 2016 Asia-Pacific Broadcasting Union (ABU) Grand Prize & Emmy Award
2016.07
  • Conducted the indie musician search project
2016.04
  • Appointed the 5th chairman, Kim Seung-jong
2016.03
  • Held VR/AR Creative Audition
  • Opened Big FI Center (in Start Up Campus)
2016.01
  • Held Bukbu Gyeonggi Cultural & Creation Hub departing ceremony
2015.10
  • Held big data forum, ‘B.I.G. Forum 2015’
2015.06
  • Held Game Creative Audition – commercialization category
2015.05
  • Held the Good Game Show Korea 2015, possessing the largest scale in history with 67,000 spectators and a 29 million USD record in exports
2015.04
  • Opened Gwanggyo Gyeonggi Cultural & Creation Hub, a start-up support facility based on cultural technology
2015.03
  • ‘Attended Korean Hall at ‘Game Connection America 2015’, Achieved USD 7.63 million exports by 7 game companies in the province
2015.02
  • Inauguration of the 6th President Gwak Bong Gun
  • Hosted ‘G-HUB Game Connect’, the Pangyo Game Business Festival
  • Hosted ‘Creator’s Day’, the Gyeonggi Content Korea Lab
2015.01
  • Supported 10 provincial companies at ‘Hong Kong International Licensing Show’, Achieved a total of USD 5.25 million
2014.10
  • Promoted the Bigfi Project(in the Pangyo Public Support Center , Seongnam-si, Gyeonggi-do)
2014.09
  • Opened the Gyeonggi Content Korea Lab(in the Pangyo Public Support Center, Seongnam-si, Gyeonggi-do)
  • Achieved USD 13.4 billion in exports at the CONTACK 2014(Game content trade fair for China market)
  • Established public facilities of 3D printers and UHD/HD editing equipment(Bucheon, Anyang, Pangyo)
2014.08
  • Diffused free of charge educational games for elementary students learning
  • Supported 8 companies in the province at International Game Trade Fair held in Germany and achieved USD 10.9 million in exports
  • The 1st Digital Content Korea Lab made a content sales contract with a Chinese distributor
2014.07
  • Achieved USD 7.2 million by 13 companies at Character Licensing Fair at Gyeonggi-do Hall
  • Conducted ‘S/W Experience Education’ for elementary students
2014.05
  • Hosted a successful ‘Good Game Show Korea 2014’ with 60, 395 visitors, recorded USD 24.13 million
  • Opened the Gyeonggi Culture & Creation Hub(in the Pangyo Public Support Center, Seongnam-si, Gyeonggi-do)
  • Opened the 3rd Digital Content Korea Lab
2013.12
  • Opened Digital Content Korea Lab for the first time in the country(at Gyeonggi Content Agency Headquarter, Bucheon-si, Gyeonggi-do)
  • Hosted Gyeonggi Content Company Association Annual Meeting
2013.11
  • Conducted demonstrations of the educational game for school learning(9 classes in Gyeonggi-do)

Organization chart

organization chart

Creating future value of the content industry

Create Content Industry Virtuous Cycle Ecosystem
  • Vitalizing Publication Industry
  • Accelerating Music Industry(Indiestance)
  • Game Industry Development
  • Video Industry Development
  • Supporting Investment in Content Industry(Nexeed)
  • Export & Marketing Assistance
  • Training Professional Human Resources
Stimulate Regional Specialized Center
  • Strengthen Regional Startup Ecosystem
  • Strengthen an ecosystem for Startups in high technology development regions
  • Operate G-HUB
  • Operate the Kyung-gi Content Korea Lab
  • Foster VR / AR Industry
Secure Next Future Growth Fundamental
  • Secure Next Growth Fundamental
  • Big Data Industry Promoting
Expanding the big data industry
  • Reinforcement Organization’s Capability
  • Strengthen Public Relationship

Directions

Address

(14557) 9F 202 Dong Chunui Techno Park Bd II. Bucheon-ro 198beon-gil 18, Wonmi-gu, Bucheon-si, Gyeonggi-do, Korea

Contact

+82-32-623-8000

Email

webmaster@gdca.or.kr

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